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C&C Generals Evolution : Scud Launcher Explosion

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C&C Generals Evolution : Scud Launcher Explosion
Explosion FX of Scud Launcher when destroyed ( toxin puddle turned off )

C&C Generals Evolution : Bomb Truck Explosion

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C&C Generals Evolution : Bomb Truck Explosion
Explosion FX of Bomb Truck ( High Explosives )

C&C Generals Evolution : C&C Generals ZH 15th Birthday!

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C&C Generals Evolution : C&C Generals ZH 15th Birthday!
Command and Conquer : Generals Zero Hour turns 15 today! Not only this is a great expansion by itself, but it served as a base for so many mods we love and cherish. Thank you everyone for keeping this game alive for so long, if it wasn't for its players and mod makers this game would be forgotten. I'm glad that modding community is still around and i'm glad to be a part of it. Long live C&C Generals! Art by @[sgor00](members:sgor00:447149) P.S. in around 9-10 hours from this image post time I'm gonna stream GenEvo RC2 development one more time on my youtube channel, hop in if you wanna catch up on development.

C&C Generals Evolution : Demo General Katyusha FX

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C&C Generals Evolution : Demo General Katyusha FX
Katyusha particles for GLA Demolition general. Katyusha will replace SCUD Launcher for Demolition General. Model by @[VectorIV](members:vectoriv:243031), check out his awesome C&C Generals Zero Hour mod here : https://www.moddb.com/mods/cc-generals-zero-hour-enhanced

C&C Generals Evolution : Winter is coming

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C&C Generals Evolution : Winter is coming
No deep meanings or messages, just something sgor00 and I wanted to share.

C&C Generals Evolution : Thank you!

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C&C Generals Evolution : Thank you!
Thank you from bottom of my heart for voting and believing in is, me and sgor00 couldn't be more happier that we still have such an amazing, patient and truly dedicated fans, even though this project been in development for so long. We'll try to make up for it in 2019. 2019 will be the year of GenEvo and potential release year. Art by : @[sgor00](members:sgor00:447149)

C&C Generals Evolution : SpecOps Aftermath

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C&C Generals Evolution : SpecOps Aftermath
The major part of RC2 is going to be mission based campaign, called Special Operations : Aftermath ( SpecOps for short ), which will be a sequel to the Zero Hour campaign. We're hoping to bring some quality made, replayable and enjoyable missions when we ship RC2 in 2019. Art by : @[sgor00](members:sgor00:447149)

C&C Generals Evolution : Tiny Update

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C&C Generals Evolution : Tiny Update
Despite apparent lack of updates, progress on Generals: Evolution is still being made.GenEvo is currently at a very boring stage of optimizations and cleanup, so there's not much to show off or talk about.We're very passionate about bringing GenEvo RC2 to a polished and "fun to play" state, we're also jamming as much content in it as possible, in a hope for it to always feel fresh and replayable.It takes us very long time, since some assets need to be remade from scratch to fit into engine limitations.We apologize for keeping a low profile and we hope to redeem our silence in 2020. I know you're all upset that my HL2 projects seemingly get more attention, there's 2 reasons for that : 1) My current jobs are entirely Source Engine based and my work setup makes it extremely easy to do anything Source Engine related. 2) I'm not working alone on my HL2 mod, I have few people working with me, few helping and engine overall is much more accessible and easier to work with. ( while GenEvo is a 2 man project ) 3) The demand for was extremely high, yet release quality was lacking, so I had to patch it several times. I couldn't let people down, but at big cost. I am sorry for that. Despite that, GenEvo never ceased to be worked on, it's just I'm still working on a boring part of making everything work correctly. GenEvo is a victim of its own file size, we're hitting 32bit limits and some game assets just unload from the game randomly, it also causes severe instability. We're in a process of combating this, but it takes time to re-do some of the assets, cut unnecessary things and remake majority of maps. GenEvo will also be an open source project, while I'm working on its code, I'm documenting it and structuring it in a way people will understand. All I'm asking from you is to have a bit more patience, I won't be touching anything else ( besides work ) until we're done with releasing some version of RC2. Don't loose hope, I am very slow, but wait will be worth it

[ Generals Evolution ] Beta 0.1

[ Generals Evolution ] Beta 0.1

[ Generals Evolution ] Beta 0.1

[ Generals Evolution ] Beta 0.1

[ Generals Evolution ] Beta 0.1

[ Generals Evolution ] Beta 0.1

[ Generals Evolution ] Beta 0.2


[ Generals Evolution ] Beta 0.2

[ Generals Evolution ] Beta 0.2

[ Generals Evolution ] Beta 0.2

[ Generals Evolution ] Online Party

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[ Generals Evolution ] Online Party
Join us! https://discord.com/invite/wnmRFypsRp

[ Generals Evolution ] SpecOps: Aftermath - Mammoth Bones

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[ Generals Evolution ] SpecOps: Aftermath - Mammoth Bones
Episode 3 "Mammoth Bones" (China): "Welcome back, comrade! China and USA united anti-terrorism initiatives brought peace to Europe. Price was great and our allies had to evacuate from the continent leaving most of their weaponry. We must secure their bases in this area, before anyone else will get to them."
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